GoldenEye: How a 007 film became an icon for video games

GoldenEye's poster

GoldenEye’s poster

By Nicolás Suszczyk, Guest Writer

By November 1995, GoldenEye proved that James Bond was still alive as a film franchise.

Almost two years later, in August 1997, GoldenEye would become something different. That title formed by two different words, that came from Ian Fleming’s house in Jamaica and a book from Carson McCullers, would have some impact withthe video game industry.

In these days there are gamers, or even Facebook pages, claiming “when I was your age, we had GoldenEye, not Call of Duty”. The game is still a legend, almost 20 years of its release.

The Rareware game made for the then popular console Nintendo 64 lead many people to GoldenEye the movie and, therefore, to James Bond. It is very unlikely that if you played the game you would ignore the movie, or vice versa.

GoldenEye 007 was first conceived as an on-rails shooter in the style of Virtua Cop, but Martin Hollis, the director of the project, was the one who went by the 3D environmental game we have now.

The developers took the job very seriously. They visited Leavesden studios to take photos of the sets and requested the blueprints used in the 1995 film to build the digital environments. Stills of the cast were also obtained to make a faithful adaptation of each character to the models of the Nintendo 64 engine.

The game meant a revolution among the Bond video games produced since 1983 and among the world of gaming. Unlike most titles of that time, you had to do much more than to kill people or reach goals unharmed. You were meant to accomplish a mission that included destroying computers, recovering documents, avoid killing civilians and meet your allies.

GoldenEye 007 had the same concept of a film. As we turn on the old console with the game cartridge inside, we see the a screen imitating the BBFC classification notice from the U.K. videotapes, right then, after the logos and before the main menu, a digitalized and polygonal version of the gunbarrel sequence welcomes the player. It’s the Bond film we are going to star in.

Funnily enough, during the game credits we get a cast list where, for example, James Bond was playing “007” and Natalya Simonova was playing the “Computer Programmer.”

The game structure is very similar to the film and most of the film scenarios are there: Arkangelsk Dam, Facility and Runway; the Severnaya plateau and the subterranean Space Weapons Control Center (this time, Bond visits it and meets Natalya there); and the Frigate in Montecarlo, the Streets of St. Petersburg (of course, you can drive the tank!), the Train and — of course — Trevelyan’s Antenna.

To please nostalgic 007 fans, the most successful players were awarded with other two missions inspired by Moonraker and Live and Let Die.

The first one (Aztec) featured Hugo Drax’s hidden launch platform and Jaws, while in the other (Egyptian) the ace players would have to recover Scaramanga’s Golden Gun from a temple before a final showdown with Baron Samedi. GoldenEye 007 was the first game to directly relive previous James Bond films.

Easter eggs and cheats were awarded by passing time trials to assure the amout of fun and the replayability: unlimited weapons, invincibility and slow or fast animation.

A nice homage is also paid by the developers to the original movie in the Bunker mission, where a CCTV tape the player (Bond) has to recover is, in fact, a VHS tape with the film’s poster as a cover.

Far from the Bond film series and the source film, GoldenEye 007 with its multiplayer mode brought some colloquial expressions to the youth such as “bitch slap” (defeating someone with your bare hands) and “No Oddjob” because the Goldfinger henchman was a character available in that mode and it was wrongfully represented as a midget (probably a confusion with Nick Nack?) making him tough to shoot at close range.

In the world of video games, GoldenEye seemed to have his own “franchise”: in 2004, Electronic Arts produced GoldenEye: Rogue Agent, where the player controlled a renegade MI6 agent that teams up with Goldfinger. More recently, in 2010, a remake of the 1997 game by Activision for Nintendo Wii was released and the story re-imagined with Daniel Craig as James Bond.

Image from the 2010 remake of the original GoldenEye video game

Image from the 2010 remake of the original GoldenEye video game

The 2004 title didn’t please people. Activision’s version was more successful, but it lacked the “sandbox” spirit of the original, that left you alone in the field (no radar, hints, etc.) and allowed you to have an unlimited amount of enjoyment and fun even if you failed the mission objectives.

GoldenEye 007 was a great way to introduce James Bond for the video game lovers and for those who had their childhood in the 1990s. It was the toys of their generation, a coveted price as Gilbert’s Aston Martin racing sets from the 1960s.

It may sound shallow to make such remarks of a video game considering the success of James Bond in the world of literature, moviemaking and music. Yet, it helped to keep the 007 flame buring after a few years where Ian Fleming’s character had almost disappeared of the map.

And it also helped to boost the popularity of Pierce Brosnan as the new James Bond, in the same year where his second Bond film, Tomorrow Never Dies, was about to be released.

Blofeld and Strucker: masterminds separated at birth?

Blofeld in 007 Legends


This year, as part of the 50th anniversary of the film James Bond, there’s a new video game where Daniel Craig’s James Bond participates in storylines from five 007 films before the actor ever took up the part. The writer of the video game is Bruce Feirstein, who helped script three 007 films in the 1990s, starting with GoldenEye and running through The World Is Not Enough.

But something else caught our eye — the video game’s Ernst Stavro Blofeld looks awfully familiar but only if you’re familiar with a certain comic book spy.

The makers of the Activision video game instead of using the likeness of an actor who actually played Blofeld (Donald Pleasence, Telly Savalas, Charles Gray and Max Von Sydow), did a little mixing and matching. The 007 Legend’s Blofeld combines the facial scars of Pleasence’s version with the more physical Savalas version).

Baron Wolfgang Von Strucker menaces Nick Fury, courtesy of writer-artist Jim Steranko


Interestingly, and perhaps by coincidence, the 007 Legends Blofeld resembles Baron Wolfgang Von Strucker, the leader of the group Hydra that bedeviled Marvel Comics’ Nick Fury, Agent of SHIELD.

In fact, the Strucker character was originally created by Stan Lee and Jack Kirby for the World War II comic, Sgt. Fury and His Howling Commandos. Writer-artist Jim Steranko devised the idea that Strucker survived World War II and now was the chief of Hydra in the 1960s SHIELD story.

Steranko began drawing the SHIELD version of Nick Fury with Strange Tales No. 151, while Stan Lee was still writing the title. Kirby provided rough layouts, essentially an outline for Steranko to follow.

Steranko eventually took over all of the art responsibilities and later began writing the SHIELD stories also. At the end of Strange Tales No. 156, Steranko produced a two-page spread revealing that Strucker, Fury’s World War II arch-enemy, was Hydra’s leader Strucker had a facial scar very much like the Pleasence version of Blofeld.

Meanwhile, here’s a preview of 007 Legends that was upload to YouTube:

Here are the opening credits for 007 Legends:

Activision’s GoldenEye 007 arriving this Friday!

We were contacted recently by a representative of Frank PR, the public relations firm handling promotions for Activision’s upcoming GoldenEye 007 game. Shipping for PS3, Xbox 360, and Wii, the game arrives on shelves this Friday, November 5. Naturally, they’re pretty enthused about it, but that enthusiasm seems to be reflected in the world of gamers… and we’re catching a bit of it ourselves! Some details:

Starring Daniel Craig as James Bond, the highly anticipated launch of GoldenEye 007 is fast approaching.

The new game play features allows you to modify the game’s multiplayer modes to play against your friends so you can challenge your opponents in melee only, paintball, singularity and nick nack modes or combine to create over 200 game combinations.

You can also play as your favourite Bond characters – will you play as Oddjob, Scaramanga, Baron Samedi, Jaws, Dr. No, Rosa Klebb, Red Grant or Blofield?

Featuring a split-screen multiplayer option and over 200 different game combinations, such as the The Man with the Golden Gun and You Only Live Twice modes, challenge your friends to play them all!

Some of the motion-capture technology that went into the game actually features Daniel Craig’s stunt man Ben Cooke to make the stunts as realistic as possible.

Here’s an exclusive gallery of screenshots they were kind enough to supply us. Even to us old-timers, this looks pretty cool: